Tuesday, 23 December 2014

Adding a Texture To A 3D Model (Part Two)

After creating a UV we opened it in Photoshop, making sure that the document dimensions were the same as the UV that we exported. We used a Bamboo Tablet and pen to draw the detail onto our UV and create a texture. The Textured UV can be seen below:
I personally found working with a Bamboo Tablet exceptionally difficult as I didn't understand how to line the tablet up with the computer monitor to draw. The task took a while for me to grasp, although I feel that the equipment would be much easier to use with a bit of practice. However, I can now understand why game designers prefer to use this tool to create textures and concept art as it is much easier to define shapes when drawing them rather than using a mouse, which seemed much more clumsy to use.
Notice how the feet, whiskers, tail, ears and bow do not fill the UV space, which is because the image will be saved as a .png file extension. The reason for this is because .png images stores transparency information meaning the black background will be see through when it is applied to the model.
After the texture was finished, we then had do go back into Maya and create a material, apply our texture to that material and set it to allow transparency. This was then applied to the model and 'rendered'. As seen in the previous model the ears, whiskers and tail were block shaped, whereas now they are more detailed due to the texture we created. The final product can be shown below as a result:
MEET CUBIT THE KAT!

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